![]() We’re all from the IWBTG fangame community, and, inspired by Super Mario Maker, we set out on the ambitious journey to make our own game based on the idea. The game is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy ( IWBTG) fangames. ![]() ![]() Our team is nicknamed The Elephant Crew, and we are composed of three main developers (Freedom “YoYoYoDude” Garcia, Klazen108, and myself), two artists (Tralexium and Dribix), and about five others who do additional programming, moderation, design, and misc. Hi, I’m Patrick Traynor, one of the main developers working on I Wanna Maker. In this edition, developer Patrick Traynor explains what went into making Super Mario Maker-inspired gem I Wanna Maker. Earlier installments cover topics such as building an adaptive tech tree in Dawn of Man, achieving seamless branching in Watch Dogs 2’s Invasion of Privacy missions, creating the intricate level design of Dishonored 2's Clockwork Mansion, and the tech behind Gears Tactics.
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